大拱桥--暨南大学学生门户 » 图书馆 » | 08 环境公报 » 图形程序开发人员指南
名称 图形程序开发人员指南
索引号 616715
分类号
(| 08 环境公报)
作者 阿布拉什 M.、Abrash Michael、前导工作室、
出版社 北京 : 机械工业出版社, 1998
ISBN 7-111-06396-1
页数 14,1064页 ; 26cm 光盘1片
价格 CNY128
标签 计算机图形学、编程、优化、游戏开发、图形学、计算机科学、计算机、经典、
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作者简介

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书籍简介

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.

You could get this book from here:
http://www.gamedev.net/reference/articles/article1698.asp