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| 名称 | 图形程序开发人员指南 |
| 索引号 | 616715 |
| 分类号 | (| 08 环境公报) |
| 作者 | 阿布拉什 M.、Abrash Michael、前导工作室、 |
| 出版社 | 北京 : 机械工业出版社, 1998 |
| ISBN | 7-111-06396-1 |
| 页数 | 14,1064页 ; 26cm 光盘1片 |
| 价格 | CNY128 |
| 标签 | 计算机图形学、编程、优化、游戏开发、图形学、计算机科学、计算机、经典、 |
| 简介 | |
| 注解 | |
作者简介
Don't you know Abrash?
Google him!
书籍简介
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.
You could get this book from here:
http://www.gamedev.net/reference/articles/article1698.asp



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