| 名称 | Game design theory : a new philosophy for understanding games |
| 索引号 | TP317.6/E20131 |
| 分类号 | TP317.6 TP317(程序包(应用软件)) TP31(计算机软件) TP3(计算技术、计算机技术) TP(自动化技术计算技术技术) T(工业技术) |
| 作者 | Burgun、 Keith.、 |
| 出版社 | Boca Raton, FL : A K Peters/CRC Press, c2013. |
| ISBN | |
| 页数 | xxii, 165 p. : ill. ; 23 cm. |
| 价格 | |
| 标签 | |
| 简介 | |
| 注解 | Includes index. 摘要 "This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"-- Provided by publisher. |


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